Tuesday 2 June 2009

Oskar Fischinger's Early Abstractions - (1946 - 57)


Another piece of inspiring work produced by Oskar Fischinger. The use of color is stunning.






John Whitney's Matrix III (1972)

Some very inspiring motion graphics I came across on Create Digital Motion. Ever since looking at Edward R. Tufte's work of The Visual Display of Quantitative Information I've being inspired by the idea of abstract and geometrical shapes, another source was the Real Time Rome work that aggregated data from mobile phones and mapped the position of people moving throughout Rome, this displayed information in a very visually stimulating way.

Wednesday 13 May 2009

Urban Planning & Technology


Upon analysing Market Square I've found that Urban Design is becoming more and more influenced by technology. As stated in the report on the new design of Market Square 78% of people avoided the central area of the square and preferred to use their own desire lines. The new square has been designed to eliminate this. From my analysis of the square this new design does seem to work and now works much more like your traditional agora of grecian times.


I've found that redesigning urban areas to accomodate art & culture seems to be the way of imaging the city, open areas of clean design to give the perception of a modern metropolis where people can socialise and communicate.

It seems mobile technology is affecting the way we move throughout the city and hotspots occured in this area largely as a meeting place within the city, perhaps it's an area where people can meet and decide what they want to do. Mobile phones were used predominately and with the innovation of mobile technologies particularly in the iPhone people can quickly look up cinema times, or places to eat or where to go for a night out.

It seems the renaming of deprived areas is occuring more now in urban areas, I know this is of particular truth purely from studying where I grew up in the North East. My town Seaham is traditionally a Mining Town with a strong Labour backing, however areas where the pits have closed are now been redeveloped into housing areas and agoras and essentially trying to remove itself from Seaham and become its own node. Areas like East Shore Village & Rose Park are new development areas that are essentially their own small Tinsel Towns within a Town.

Redevelopment of transport has been implemented & the original town square has been redesigned much in the same degree as Market Square in Nottingham, an open plan area that would benefit from Arts & Cultural shows and a place for people to meet on the move, rather than to simply go for your grocery shopping.

Imaging The City


"The metro-media nexus occurs not only within the realms of film and television (not to mention older media forms); increasingly, urban images are conveyed through newer digital media. Popular computer-based games such as Simcity 2000 provide participants to direct the development of a metropolis, and encode a myriad of assumptions about how cities can be structured. Other alternative cyberworlds, also use physical cities as metaphors for creating new interactive social realms that allow those with computers to experience urbanism-at-a-distance.

Even as new communications technologies mediate the experience of the city through the creation of parallel fictional worlds, city imaging efforts also continue to thrive in the built world of urban real estate development. Here, too, the old values of "location, location, location" that drive urban redevelopment initiatives have gained new media partners. Increasingly, flagship development projects take on the trappings of staged ventures, in which image-building is at the head of the agenda.

In the effort to shift and lift public (or investor) confidence, places get named or re-named to convey future hopes-- as with Detroit's Renaissance Center-- or to convey a more upscale or pastoral image. This is not a new phenomenon, but it is one that seems to be diversifying and accelerating. At mid-century, tenements and slums were replaced by public housing projects with names like "Orchard Park" and "Elm Haven;" in the late 1990s, many failed housing projects are themselves being torn-down and rebuilt as New Urbanist mixed-income communities, again with new identities and new names, not to mention new glossy brochures and promotional videos. Baltimore's notorious Lafayette Courts project is reimaged as Pleasant View Gardens; Atlanta replaces Techwood Homes with Centennial Place; Chicago tries to bury the infamy of Cabrini-Green in a billion dollar new neighborhood.[6] Similar re-imaging occurs in other parts of American cities: now-seedy areas get recast as Arts Districts, and abandoned 19th century industrial landscapes become resuscitated as centers of Heritage Interpretation, Historic Preservation, and (it is hoped) Economic Development.
"

(Sam Bass Warner and Larry Vale, 1998)

Tuesday 12 May 2009

The Power of Now: How the iPhone generation devices are changing society


Interesting talk on the iPhone generation and the effects its having, especially with the growing number of apps available now!

Roberto Monge:

"This new generation of phones, particularly the iPhone would make Gene proud. It's now possible for anyone who is on location to take a picture as a plane crash on their mobile phone to upload the picture to the internet and to have that picture on the front page of major news websites and on-air programming in less than 3 minutes. That has amazing ramifications on society. Everyone is now a portable broadcasting station. Web 2.0 gave us to tools to participate but it was tedious and required that you be in front of a computer. This wave of smart connected phones brings the power of participation and makes it real-time. Participating in a Social Network while in the basement of your house isn't really very social. If you take that power of connectedness and bring it with you you can be hyper social.

Remember when you had to make plans ahead of time to go see a movie? With just a few taps you can look up a movie that is playing in a 10 mile radius of my location, pick a show time and send and invite to your friends. You could purchase tickets for my group if they reply they are coming. During the movie you can rate the sections of the movie you like and when you get home you can have a personal trailer made tailored especially for you.

Roberto Monge spoke at Softec about his not so futuristic vision of how the iPhone generation phones are changing the media, games and social networks. Roberto is President of DropIn Development, Inc. He's currently acting as Chief Architect for LoveCinema. He's also building and designing iPhone application for the LoveCinema social network. His previous clients include CNN where he help build out iReport.com and Turner Broadcasting where he helped build GameTap.com."

(Roberto Monge, 2009)




The Power of Now: How the iPhone generation devices are changing society
from Roberto Monge on Vimeo.

Electronic Agoras


I've recently been looking at the book, City of Bits: Space, Place, and Infobahn. I particularly like the term "Electronic Agoras" he talk's about in this book. This is something I feel has massive relevenance to my research as it touches on the social effects of wireless technologies and how traditionally your social peers depended upon where you go in a physical place, however wireless technologies I feel is erasing this need and information is available from everywhere you go, from the cafe to the shopping mall and even the plane.

Taken from William J. Mitchells Introduction to the book City of Bits:

"Traditonally you needed to go someplace to do this sort of thing - to the agora, the forum, the piazza, the cafe, the bar, the pub, Main Street, the mall, the beach, the gym, the bathhouse, the college dining hall, the common room, the office, or the club - and where you went pegged your peer group, your social position, and your role. It also framed expectations about how your should represent yourself by your clothing, body language, speech, and behaviour and about the interactions that were to take place. Each familiar species of public place had its actors, costumes, and scripts. But the worldwide computer network - electronic agora - subverts, displaces, and radically redefines our notions of gathering place, community and urban life. The Net has a fundamentally different physical structure , and it operates under quite different rules from those that organize the action in the public places of traditional cities. It will play as crucial a role in twenty-first-century urbanity as the centrally located, spatially bounded, architecturally celebrated agora did (according to Aristotle's Politics) in the life of the Greek polis and in prototypical urban diagrams like that so lucidly traced out by the Milesians on their Ionian rock.

(William. J. Mitchell, 2000)

Thursday 30 April 2009

Mobile Communication

Taken from The Mobile Communication Society (Manuel Castell's):

"Mobile telephony has also changed our working world. Indeed, first adopters of the device were truckers, construction workers and maintenance engineers166 and the device was thought of as a tool for work, basically because of its price. However, it became more widely adopted, thanks to the use that other social stratums made of the device once mobile communication costs became affordable.

Mobile telephony, indeed, first affected what we can call mobile workers, that is, the staff that works both at the office and out of the office. Although the nature of displacements are not the same, here we are considering both long distance travels and short distance ones. So then, for instance, a mobile worker could be a commercial that has to visit different clients located in the same city where the
office is or in another continent. In all the cases, although technological facilities to be used could be different, the situation is similar because, as long as the staff is away from the home office, contextual constrains become unpredictable."

(Castells, 2004)

Artefact 5: Urban Space Design & Technology


After studying Market Square for patterns in mobile communication useage and a possible fragmentation in society I found that the majority of
wireless communication occurred around the lion statues in Market Square, this seemed to be the biggest hotspot for wireless communication, perhaps it is the most ideal meeting area for people to congregate.

I found that the seated areas to the side attracted large numbers of mobile communication users who seemed to be happily chatting away for a large number of minutes, it also attracted laptop users usually of the business demographic.

It appears that workers are now working more hours and in every possible location, this perpetual contact I feel is fragmenting our society because business is getting in the way of leisure and family time.


For the design of the space I found a resource which indicates the area has been designed to attract users more centrally to the square, this may have been a technological decision because of the high uses of mobile communication today, perhaps it was designed as a gathering point for business & leisure.


I managed to gather some data on the old market square compared to the new market square and it seems some research was taken as to the routes pedestrians took with the old layout, which involved a lot of 'desire-lines' (lines pedestrians take opposed to what was planned on paper.)

Taken from Space Syntax (2007):


Nottingham's Old Market Square reopens after layout redesign.

Old Market Square, the main public space in the heart of Nottingham, England has reopened following a two-year, fast-track process of design, planning and construction. Space Syntax gave advice to lead designers Gustafson Porter on the design of the overall layout.

Our survey of previous use patterns that showed 78% of pedestrians avoided the heart of the space. Computer analysis of the pedestrian route network of central Nottingham showed how the old design of the square inhibited pedestrian "desire lines".

In the new design simple, highly accessible routes pass through the square from corner to corner, bringing pedestrian animation to the very centre.

Neil Porter of Gustafson Porter said:

"Space Syntax's analysis and design contribution helped unlock the scheme. The evidence they presented proved critical in promoting our design and convincing people that it would work."




Wednesday 29 April 2009

Artefact 4: Study of Family Home


Evaluation:

Upon completing my ethnographic studies of a domestic space and collecting data from a questionnaire I created regarding the social effects technology has I decided to study a family environment to get a more coherent and rangeful set of data. I created small sketches of a domestic family environment to capture social interaction and technology.

I found that in a family environment wireless technologies were used more, as the living room space was the area that the majority of the family stayed. Wireless technologies usually used in this space were mobiles, laptops and games consoles. This wireless technology available has made it possible for a number of individuals to engage collectively rather than separately.

I found that my ethnographic study showed they relied heavily on mobile communication to enable the family to integrate, it seemed that every member had a relationship with their mobile phone and felt disconnected and lost without one. I feel this wireless communication is penetrating our homes and fragmenting leisure time in families due to business demands and in a way nobody is actually "switching-off. Even though mobile communication is vastly increasing efficiency in the working and family environment I think this is adding more "stress" on individuals because of this efficiency.

I've concluded that technology is affecting the family environment. I also gave each member of the family a questionnaire to complete and I found that the parents of the family definitely felt technology was affecting family leisure time, they felt social networking sites distracted the children and when asked if they would sign up to one they said no. However the children of the family felt that the parent’s relationships with their mobile phones and business/work related affairs affected the family on a larger scale.

Artefact 5: Urban Space Design & Technology


Here are some screenshots from my 5th artefact that looks at a commercial urban environment to gather data on technology & space. These images will be placed into the crowd compiler software to find areas that
attract crowds and whether this space can be better used from a technological point of view, such as tourist access points and advertising.

Market Square shoot


I decided to take a trip out with the camera today seen as it was such good weather. I wanted to get some slow motion footage of random people walking around Market Square in Nottingham. My reason for filming is because it was for my 4th Artefact, which is an ethnographic study in an urban environment. I've done this to find out what are the biggest hotspot's of people and the reasons why ie. technology & space and whether technology is fragmenting our built environment socially.


The footage will be imported into the crowd compiler software I found in my first artefact, I will then gather the data and check out my results.

In the meantime I've decided to use this footage as a good opportunity to do some color correction. Essentially my research is looking at Society & Technology so I think its a good way to illustrate this connection visually using video.

Tuesday 28 April 2009

Artefact 4: Study of Family Home


After doing my ethnographic studies of a student flat (Artefact 2)to find informed social patterns relating to technology I decided to do it from a nuclear family environment to get a more coherent and rangeful set of data. I done small sketches of a family environment to capture this interaction with technology.


I found that in a family environment wireless technologies was more useful, as the living room space was the area that the majority of the family stayed, wireless technologies usually used in this space were mobiles, laptops and games consoles. This wireless technology available has made it possible for a number of individuals to engage together rather separately.

I found that a computer access point in an urban family environment was usually in a seperate room, which would be used from time to time for work.

Each bedroom has a computer and it seemed the younger members of the family would fragment from the living room to their bedrooms, where as older members preferred to use a wireless technology. I've concluded that technology is affecting the family environment especially from a younger demographic.

Artefact 4: Study of Family Home


I found that my ethnographic study of a family environment showed they relied heavily on mobile communication to enable the family to integrate, it seemed that every member had a relationship with their mobile phone and felt disconnected and lost without one. I feel this wireless communication is penetrating our homes and fragmenting leisure time in familys due to business demands and in a sense nobody is "switching-off" Although mobile communication is vastly increasing efficiency in the working and family environment I think this is adding more "stress" on individuals because of this efficiency.


"An important part of coordination is related to travelling that members of a family habitually do.
These journeys can be made by car, public transportation or even by foot, and include diverse
activities that, for instance, could be to go to the supermarket or to pick up the children from school and drive them to any out-of-school activity. A study159 demonstrated that, in this sense, the mobile telephony is not significantly changing the number of trips a person makes, but allows the redirection of journeys that have already begun.

These kinds of adjustments, which mobile telephony has made habitual, belong to the Microcoordination category:

Micro-coordination is the nuanced management of social interactions. [It] can be seen
in the redirection of trips that have already started, it can be seen in the iterative
agreement as to where and when can meet friends, and it can be seen, for example, in
the ability to call ahead when we are late to an appointment.160
Summing up, what can be said about micro-coordination is that it allows increased levels of
efficiency in everyday activities thanks to perpetual contact"

(Manuel Castells, 2004)

Saturday 18 April 2009

Artefact 3: Questionnaire on Technology Useage


Evaluation:


This artefact has used data gathered from a questionnaire I compiled. It focuses on the social trends of people and technology.

I used the questionnaire to gain a deeper understanding of society and technology and the possible effects technology has on society today.

Upon analysis of my questionnaire, the results were very interesting. 60% of people in my questionnaire spent more than 20 hours per week using a computer. “Of these hours how many are used for work related activities?” 40% of respondents answered 6-10 Hours whilst 40% of respondents answered 11-15 Hours for “How many are used for other activities?” These were majority votes compared to the other response counts of the other hourly rates.

Using the internet to Surf the Web recieved 80% of respondents and Socialise with friends 60% compared to the 10% online shopping, 10% emailing, 10% Computer games, and 30% Word processing.

Socialising with Friend’s online (20+ Hours) gained 30% of respondents compared to 20% of Socialising with Friend’s. However the most compelling result was an astonishing 90% of respondents have allowed technology to get in the way of work/studies or socialising face to face.

I think it is quite conclusive through my results that technology is having an effect on society. I’ve found that the majority of people day to day interface with a computer or mobile communication device and I’ve found that socialising through social networking sites such as Facebook, Twitter & Myspace seem to be the most popular ways of spending time on a computer.

I believe this mobile autonomy is causing fragmentation within families due to “working on the move”. This is something I’m particularly interested in researching for my next artefact to give my artefacts more concrete evidence that technology is causing a fractualisation in society, particularly in a family environment.


Thursday 9 April 2009

Premiere Pro Screenshots

I've included a few screenshots of the editing phase. My video is constructed as follows -

Firefly Feature: Jeet Interview & Club Footage cut aways - 5 minutes
Bedbug Feature: Jamie Jones Interview & Foota
ge of Bar Eleven - 5 minutes
Sheffield Feature: Pedramovich Interview & Plug Nightclub footage (This did include an interview with Jon Carter, however this was eventually pulled as it was unusable)
Micron Leg: Ronny/Senya/Goshva DJing footage - 1 minute long to promote Micron.
Max Cooper @ Stealth: Scratching Techniques video, with Max Cooper behind the decks giving tips and tricks for anyone wanting to add more technical aspects to their DJing.



Wednesday 8 April 2009

Jingle Screenshots


After Effects Jingle - Client Project


Heres a short sample of an After Effects jingle I've created to go in between interviews, its scrolling text with a horizontal motion blur.








DVD Menu Production


This post is just an update to show you how my DVD Menu will look for my video. I've uploaded this to youtube for everyone to look at. I created the masked text effect in Adobe After Effects, The text is masking the Video which is an effect that I think really stands out, I didn't want anything too complicated and wanted to keep the menu very minimal and clean looking, with typography being the focal point, adjusting the kerning and leading of the type to get my desired effect.




Tuesday 7 April 2009

Jamie Jones Interview


Few more screenshots of further interviews!

Jeet Interview Snapshots

Client Project Update


Just an update regarding my client project, I've embedded a small interview snippet from the DVD, the whole thing needs colour correcting which is taking a while to render! The DVD menu is nearly there, so i should have some screenshots upped shortly. I'm Hoping to have the DVD printing sorted this week so fingers crossed theirs no problems. Overall I'm really pleased and my client seems very happy with the product which is going to be used as promotional tool to hand out. Hopefully the project shouldn't have any hiccups at the last minute.



** update - embedded video seems to go over the navigation on the right which looks awful, so I've decided to link it instead **

Click Here

Saturday 4 April 2009

Portfolio Website


I'm busy developing a portfolio website inbetween working on my client project & my PRP. I've been offered a job at a design studio if I can learn some coding so in my spare time I've been reading some CSS and XHTML books to develop my understanding.

My portfolio is going to be a very simple design, with 4 sections my home page, work, short biography, and contact details. I have my portfolio work there to be included but I'm still developing a way to best show this on my Work page. I'm thinking of using flash for that part. You can view 2 pages live that I have uploaded at the moment, I made sure they were W3C compliant and that they worked on multiple browsers before uploading! I'm very pleased with the outcome and cant wait to get my portfolio work section done that will be broke down into 3 sections, Web, Print and Video. I'm also wanting to develop a blog, however this is something I might have to get outside help with as its way past my ability. For my homepage I'm wanting a scrolling gallery of my most recent work. You can visit 2 live pages currently complete here:

http://www.mmd08.co.uk/davidgowans/home.html




Friday 27 March 2009

Artefact 2: Ethnographic Study of Domestic Space


Evaluation:

Upon my research of new technologies that are used to study social patterns within domestic and commercial spaces and how these technologies can help give informed patterns of information relating to technology I decided to do an ethnographic study within a domestic environment to find my own patterns of how people interact and socialize.

I drew a top view plan of a domestic environment, including the living room, bedrooms, kitchen and bathroom and mapped the data of how the inhabitants moved within this domestic domain when interfacing with technology. I used different colours to visually correspond to singular actions, including movement, interaction with technology and where the inhabitants would socialize. I found that when one person used a mobile phone within a social situation with other people they would normally move to a more private space, usually their bedroom.

This is symmetric to my research paper on the Network Society, which discussed how mobile technologies are fragmenting society. This self autonomy clearly shows that technology within a domestic space does fragment the social sphere. I’ve found however more technology is allowing people to network within a digital domain; technology in physical conditions is having a direct impact that is fragmenting this face to face socialization.

I also found that when my participants were watching TV and an advert was about to come on, they would usually interface with a personal computer, which would usually last around 10-15 minutes. This correlates to the study of energy demands when football matches where aired and upon half time energy levels where upped to supply the demand of people putting the kettle on to make a cup of tea. My individuals in my experiment would usually log onto Facebook to network with people in a digital space, this shows that today we are living within a Network Society.

Thursday 26 March 2009

Artefact One: Literature Review of Society & Technology


Evaluation:

For this artefact I produced a mini literature review researching how new technologies are affecting society within a domestic and commercial space. Today advanced technologies are been used to track social movements within society to help individuals make more informed decisions about their environment.

I’ve researched Ethnographic studies of social movements (Creative Networking at RISD, 2008), Visual Displays of Quantitative Information (Edward R. Tufte, 2001), Realtime Rome, and the Crowd Compiler. These are all excellent resources to help me better understand the relationship between Society and Technology.
Real time Rome aggregates data from mobile phones to track the social movements of people within an urban environment and the crowd compiler algorithm displays crowds in time and space rather than as a static image to further analytically look at how people move in an urban environment.

My aim of this artefact was to help me further understand new technologies and research further into this way of ethnographically looking at society and how the results of this data can be represented visually rather than statistically. It has paved a way for me to further research Technology and Domestic Space and whether Technology is fragmenting our domestic space through the privatization of new entertainment technologies.

This brings me onto my 2nd artefact, I will be looking at ethnographic studies of a domestic space which will help me better understand how technology is changing our environment and whether domestic space needs to be changed to accommodate for this rise in what is ultimately a Network Society.

Wednesday 25 March 2009

DVD Packaging Design - Client Project

This is the design I've came up for my client project, its the DVD packaging which m authored DVD Rom will be housed in. The DVD will be card with a plastic tray. I've gone for a simplistic design focusing on typography rather than imagery. The text will either be foil blocked or debossed, I'm currently enquiring on the printing costs of this as I want around 20 or so copies done so that some can be handed out at the exhibition as well as kept for my portfolio.

Front:


Inside (Transparent Tray will be on the Graphic Side):

Thursday 19 March 2009

Economic Growth - Richard Fenwick


Nice little video I forgot about which brought back a few college memories, I attended an opening to his RND films in 2004 which involved a talk and a private session in a studio with him showing his work and how he went about developing, designing and producing his videos which was very insightful and inspiring.




Also a dark comical animated video potraying safety procedures on a plane.



Red Riding - Channel 4


For anyone that hasn't seen this, the final chapter of the trilogy was aired Thursday Night, however it is possible to watch all 3 online at channel4.com/catchup. I highly recommend watching it! The direction, acting and visual style, and how all 3 stories interlink is fantastic. I found an interview with James Marsh (Director) talking about Red Riding to give a little insight to what its all about.


Click here to read




Imaging and Social Technology


Interesting video discussing Imaging and Social Content.


Crowd Compiler

Taken from http://www.softhook.com/crowd.htm

Computer so
ftware which produces an image of the temporal crowd. Ever since the very first photograph of a crowd was taken in 1848, these images have been controversial for what they purported to show and what they did not show.

Even today, most representations of the crowd aim to rationalise and quantify the crowd rather than show its cur
ious dynamics of both density and fluidity. The Crowd Compiler software tries to present the ‘crowd in time’ rather than a static snapshot.

A fixed camera takes photographs at regular intervals which are then sequentially processed by the software.
Using a simple algorithm all the visual changes between the frames are composited and made simultaneously visible.

The resulting images widen our senses to this normally invisible ‘temporal crowd’ which occupies public space.
Is this simply a special effect?
No, the images carry visual data about the effect of architecture and urban design on group behaviour.

Of equal importance is the fact that the images are created by a process that is legible. The political and technical logic of the representation becomes visible in the image itself rather than being hidden away.


Legibility = Vis
ual data + Social Context + Technical Transparency The Crowd Compiler software operates by comparing each individual pixel between the photographic frame and the back-ground image.

If the colour has changed a signif
icant amount, the new pixel is copied to the background. The process continues until all the photographs have been processed.


Edward R. Tufte - The Visual Display of Quantitative Information



Visual Representation of Domestic Space


This is a test of visually representing domestic space through ethnographic studies. The colours will represent a particular activity, ie Red = Mobile Phone Usage, Blue = The physical person, Green = Socialising with friends in a Domestic Space and so on... The length of time they are represented will determine the data.




Visually Representating Data - Ethnographic Studies


This artefact looks at technology and domestic space, it researches how technology can help individuals make more informed decisions about their environment.
My first artefact researched Society and Technology, I used a questionnaire to collect data on how often an individual interacts with technology and whether they have ever allowed technology to get in the way of work, studies or face to face socialisation
. My results were conclusive and I felt there was no depth to progress further as a result of this. To further understand the developing nature of Technology and Society I have decided to look at ethnographic studies of Domestic Space and Technology.

Creative Networking Workshop at RISD, 2008


One day workshop focusing on the design of large scale networks as a creative activity and expanding the individual's thinking about the network as a creative medium. Starting from simple graph elements participants gradually build diagrams for complex networks. Emphasis on network topology, relatio
nship dynamics, protocols, and information design. Participants learn the most through observing and extracting examples of networks from their daily life, sketching diagrams, and authoring protocols.


Real Time Rome



Real time rome aggregates data from cell phones (obtained using Telecom Italia’s innovative Lochness platform), buses and taxis in Rome to better understand urban dynamics in real time. By revealing the pulse of the city the project aims to show how technology can help individuals make more informed decisions about their environment. In the long run will it be possible to reduce the inefficiencies of present day urban systems and open the way to a more sustainable urban future?

http://senseable.mit.edu/

Friday 27 February 2009

Client Project Shoot Evaluation


During my shoot I took some photography to document it, shooting in the
se conditions is a very difficult task indeed, particularly with the minimal lighting available (I really wished I had a Pag Light), the setup of my interviews went well however it was frustrating as well because most of the DJ's don't have a lot of time especially when their flying off to Berlin in the early hours immediately after a gig.

This meant I had to be quick in setting up the camera and directing my crew, this unfortunately meant I didn't have time to swap the camera round to different angles as it threw my interviewers off their questions a little, so I decided to setup in one position. However I don't think this is as much of a problem with the amount of cutaways I got.

Overall I'd say the shoot went well and was a good experience, If I was to do it again I would most certainly have got a much smaller secondary camera for someone to use for different angles, I found that having 2 HDV's wasn't necessary as their large and just slow things down! However for the scratching section it was absolutely necessary to have one setup stationary whilst the other was handled by hand.

My crew was as follows:

Me: Director/Main Camera Operator/Interviewer
Svetozar Lebedeyev: Secondary Camera Operator
Michael Mclardy: H&S and Sound Engineer. He ensured that all cables were taped down so that there would be no accidents and that the audio levels didnt clip.



Thursday 26 February 2009

Wednesday 25 February 2009

Vant Recordings Logo


Me and a few friends are currently setting up our own record label to be launched in September, we are currently building an identity and contacting industry professionals for advice. We have some remixes of our own tracks in the pipeline by respected artists Pedramovich and Drive D and Goshva, and are currently producing a proposal/business plan to send to distrubutors to get digital distrubution and hopefully Vinyl. I've been given the task of producing a brand identity and to design the website.


Audio Production - Client Project


Ive been producing a few tracks for my Client to be used on the DVD Menu, I've met with my client and he was very pleased with the outcomes. Ableton 7 was used for production, along with the Waves VST Package. The first track 'Mobile' is complete and the other 2 are works in progress. Overall I'm very happy with my progress on my Client Project, we got our shoot done on time and its now down to the editing phase, with DVD Menu and Packaging due to be produced soon. I will be meeting with my client in 2 weeks time to display my work for feedback.

I've been messing with different production techniques for various styles of music, on 'Mobile' I delibratly limited the track to give a slight punch and distorted feeling to the track and for 'Midnight' I used different eqing techniques to give a more dubby deep house feel to the track, this is very much an unfinished track and 'Movement' is a lot more cleaner polished feel to the track with cleaner EQing and compression.

You can download the tracks at the following links:

http://www.mmd08.co.uk/limited_dg_mobile.mp3 (8mb)

http://www.mmd08.co.uk/midnight.wav (21mb)

http://www.mmd08.co.uk/movement.wav (8mb)

Rationale Images